

Stunts are strung together so long as you keep racking up the points, and boosting helps with this as you constantly earn points while you boost. When you start the challenge, you're given two minutes to rack up at least 50,000 stunt points, which you earn by hitting jumps, drifting, crashing through objects and generally driving chaotically. These jumps play perfectly into one of the three events that you'll find in the demo, a Stunt challenge. You'll+have+to+wait+for+the+full+game+to+get+behind+the+wheels+of+these+cars. You'll have to wait for the full game to get out into the country side and really test your drifting abilities, but the demo area gives you plenty of jumps to take to the air with.


You're confined to a piece of the downtown district for the demo, so there's plenty of traffic and tight turns to take. You'll be able to take the Hunter through what looks like maybe 1/10th of the entire map, which is gigantic, so the playable demo area is actually quite large. You needn't actually stop in the shop to get it repaired, which allows you to get repairs while in the middle of events to help fix any damage you've taken. Right out of the junkyard, which will serve as your main vehicle hub throughout the full game, it starts off all banged up, but driving through a nearby auto repair shop will fix it up right away. The demo starts you off in a Hunter Cavalry, a slow but reasonably strong ride. While you will have to wait until next month in order to play the full game, you're only days away from getting a taste of it as a downloadable demo is set to hit on December 13th on both the PS3 and 360. The most high-octane racing series this side of the Mississippi (and the other side as well) is just about set to hit the PlayStation 3 and Xbox 360 in January with the release of Burnout Paradise.
